Revision [73]

This is an old revision of AvatarsGameRules made by ConradWong on 2010-09-29 01:34:10.

 

AvatarsCampaign > AvatarsGameRules

Overview


Avatars 2.0 uses "Pulp Rules" to encourage a more "action movie" style. Heroes should feel more free to take risks in this system, though death isn't impossible.


If you do not already have a copy of the Savage Worlds rules, please refer to the Test Drive book for basic character creation.

You'll begin with a modern world (2069 AD) character. You get 5 attribute points and 15 skill points, and you may take one free Edge. In addition, you can take up to one Major Hindrance and up to two Minor Hindrances to get additional Advances.

In addition, you get, for free, a VR character within either the Avatars world setting of the Diadem, or the Dantech world setting of the Gloaming. Like your modern world character, your VR character gets 5 attribute points, 15 skill points, a free Edge, and may take a Major Hindrance and two Minor Hindrances. In addition, you may select a special power Edge, but only one.

You may opt not to take a VR character, in which case you may take a different Edge instead. This does not count against your hindrances but will mean that you are unfamiliar with any of the popular VR worlds.


In addition to what your character can do and what's in his inventory when Strange Things Happen in the Big City, you might want to fill out some other details. For example:
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