Revision [138]

This is an old revision of Av2Gear made by ConradWong on 2010-09-30 12:49:01.

 

AvatarsCampaign > AvatarsGameRules > Av2ModernCharacters > Av2Gear

Gear


You begin with N$2500 to purchase your starting gear. Note that you may have access to additional equipment, vehicles, or resources from jobs or if you trade favors with influential persons.

Computers


Computer - widely available and cheap, N$50-100. Cheaper models have flatscreens that are simple sheets of plastic which can be attached to the wall, desk surface, or stand freely at a comfortable viewing angle. Expensive ones have holographic displays. Most support voice, keyboard, trackball, and VR glove interfaces. For hacking purposes, counts as a Green 4 system, but neural jacks are available only on the higher end models. A hacker forced to use one of these would be at -2 Hacking due to the less responsive interface, but a hacker with a Wireless connection can use the computer for Hacking with no penalty.

Cyberdeck - used by hackers to infiltrate target computers. They are meant to be operated by neural jacks, but most systems also provide a holographic display, keyboard and VR glove interface as a backup. Cyberdecks provide a wide array of tools which are usually dedicated toward protecting the hacker from being traced back and repelling enemy intrusion attempts, but in a pinch, can be committed to a full-out invasive probe of the target system. See Av2Hacking for more details.

Security Green Red
4 N$100 N$1000
6 N$200 N$2000
8 N$400 N$4000
10 N$800 N$8000
12 N$1600 N$16000


Holotank - N$100. A large surface for projecting holographic displays. It does not require VR gloves for user input; it automatically recognizes hands being moved through the display area. Often used by task force leaders to share maps with their forces and plan missions, also seen in middle-class homes as a way in which sports and wargames can be enjoyed in company without everyone needing to be hooked in.

ICE - an add-on for cyberdecks. The hacker may switch this on at the beginning of a Hack attempt. It grants 1 point of Armor vs target system Security rolls, but gives a -1 penalty to Hacking. Costs 10% of the base system cost.

Pad - a portable computer, N$100. Touchscreen interface, usually includes a Neural Jack connector. Counts as a Green 4 system for hacking purposes.

VR Headset - N$100. A neural interface which provides similar functionality to the Neural Jack but is fairly bulky - think motorcycle helmet plus a toaster-sized box with a Neural Jack connector. Designer colors and patterns available. Popular with VR world afficionados.

Vehicles


You may purchase Used Vehicles for 50% of the base cost. However, such vehicles are of poor quality, -2 to Driving rolls. A High Performance Vehicle costs 150% of the base cost and gives +2 to Driving rolls.

Small Hoverbike - N$2000. Acceleration 30/top speed 60. Toughness 8 (2 Armor), but not fully enclosed, driver may be attacked separately. Carries driver only.

Hoverbike - N$3000. Acceleration 20/top speed 40. Toughness 8 (2 Armor), but not fully enclosed, driver and passenger may be attacked separately. Carries driver and passenger.

Compact Aircar - N$5000. Acceleration 10/top speed 40. Toughness 10 (3 Armor). Carries up to 4 people.

Luxury Aircar - N$20K. Acceleration 20/top speed 40. Toughness 12 (3 Armor). Carries up to 8 people. This type is often used by corporations to fly their executives about in comfort. (+50% base cost, grants +2 Persuasion circumstance bonus)

Skybus - N$500K. Acceleration 20/top speed 40. Toughness 14 (4 Armor). Carries up to 40 people.

Military Helicopter - N$20M. Acceleration 25/top speed 60. Toughness 16 (4 Armor). Carries up to 8 people. Requires Piloting skill rather than Driving.

Robots


Robots are classed as 'Creatures'. For Hacking purposes, if a hacker is crazy enough to try using a robot as a computer from which to hack another computer, they are counted as Green 4 (if d4 Smarts) or Green 6 (if d6 Smarts).

Robot Pet - N$100. Not normally capable of carrying anything of consequence, but may have hands capable of manipulating things. d4-2 Strength, d6 Agility, d4 Smarts, d4 Spirit, d4 Vigor, Toughness 2, Notice d4. Small (Size -2, -1 to be hit by humans). Fearless, immune to disease and poison. Has the AI Minor Hindrance. Normally controlled by voice commands or from a computer such as a pad being carried by the user, but may be controlled with the Wireless interface.
Advanced Robot Pet - N$200. You may add two Advances to a standard Robot Pet.

Utility Robot - N$500. Nonhumanoid model, usually squat and shaped like a garbage can on wheels. Has arms, usually equipped with specific purpose tools but at least one will be a general purpose manipulator. d4 Strength, d4 Agility, d4 Smarts, d4 Spirit, d6 Vigor, Toughness 6 (1 Armor), Notice d4. Fearless, immune to disease and poison. Has the AI Minor Hindrance. Normally controlled by voice commands or from a computer, but may be controlled with the Wireless interface.
Advanced Utility Robot - N$1000. You may add two Advances to a standard Utility Robot.

Humanoid Robot - N$800. Humanoid model, normally 5' and metallic skinned. It would cost significantly more to try to disguise a robot to appear human. d4 Strength, d4 Agility, d6 Smarts, d4 Spirit, d6 Vigor, Toughness 6 (1 Armor), Notice d6. Fearless, immune to disease and poison. Has the AI Minor Hindrance. Normally controlled by voice commands or from a computer, but may be controlled with the Wireless interface. These are often found as receptionists, waitstaff for restaurants, and so forth.
Advanced Humanoid Robot - N$1600. You may add two Advances to a standard Humanoid Robot.

Military Robot - N$100K. Bipedal robot with an M2 Browning-type machine gun mounted on one arm. (2d10, AP4, 50/100/200 range, 3 RoF, fed by a drum - 1000 rounds capacity) The other arm functions as a normal manipulator. d10 Strength, d6 Agility, d6 Smarts, d4 Spirit, d10 Vigor, Toughness 16 (4 Armor), Notice d6. Large (size 4, +2 to hit by humans). Fearless, immune to disease and poison. Has the AI Minor Hindrance. Counts as a Red 6 system when attempting to hack into or from one.
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