Revision history for SuperheroesCampaign


Revision [136215]

Last edited on 2018-08-07 19:05:42 by ConradWong

No Differences

Revision [136214]

Edited on 2018-08-07 19:05:42 by ConradWong
Additions:
In the 2060s, the superheroes VR MMO //Mu Factor// became a cult hit. Set in a near future like their own world, but one in which anyone might unlock superpowers in a moment of desperation, it offered the opportunity to experience freedom and power, the ability to choose their own destiny. Ten years went by in which //Mu Factor// enjoyed increasing success, weaving an ever-growing tapestry of players' stories... But in the end, Dantech made Programmable Realities Inc. an offer they couldn't refuse. In quick succession, the game was sold, then shut down, and its code base went into Dantech's new VR MMO, the Gloaming. All of the things players had made, the memories they had made with other players, were lost to the Great Bit Bucket.
Deletions:
In the 2060s, the superheroes VR MMO //Mu Factor// became a cult hit. It was set in a near future similar to the real world, but one in which mutants began to appear amongst the population, shortly before the Ecoclysm hit in 2033. Mutants were blamed for these calamities, and soon the nations of the world joined together to require that all mutants must be Licensed and agree to serve the good of humanity, or else be confined to enclaves with others of their kind. Children bearing the Mu gene would be separated from non-mutant parents and sent to special schools, where any damage caused by their eventual Awakening would be limited.
Athena, leader of the Licensed, soon found herself opposed by a shadowy opponent, Zeus. Whether by design or omission, the legal mutant enclaves became overcrowded slums and mutants raised in the Dregs, the decaying suburbs that ringed the arcologies, grew up with a distrust of all authority including the Licensed and the 'norms', fearing that they would be imprisoned and enslaved. Zeus claimed that the Mu gene would soon spread to all humans, and that mutants deserved to be as free as their human counterparts-- but that freedom would not come until they broke their chains. Many heard his message and took up his cause, becoming Rogues.
Ten years went by in which //Mu Factor// enjoyed increasing success, as eager players passed word on to their friends. But in the end Dantech made Programmable Realities Inc. an offer they couldn't refuse. In quick succession, the game was sold, then shut down, and its code base went into Dantech's new VR MMO, the Gloaming. All of the things players had made, the memories they had made with other players, were lost to the Great Bit Bucket.


Revision [493]

Edited on 2015-11-03 18:30:51 by ConradWong
Additions:
HeroesMmoDramatisPersona - The Characters of //Mu Factor//


Revision [488]

Edited on 2015-10-22 17:31:46 by ConradWong
Additions:
HeroesCharacters - Keeping track of characters
HeroesPlotNotes - Plot notes
Deletions:
HeroesPlotNotes - Plot Notes


Revision [487]

Edited on 2015-10-22 17:31:01 by ConradWong
Additions:
=====Behind The Scenes=====
Deletions:
=====Behind The Scene=====


Revision [486]

Edited on 2015-10-22 17:30:38 by ConradWong
Additions:
He has sent the call out to old players and new alike. Who will come to see //Mu Factor// be reborn?
HeroesMmoTimeline - The Secret History of //Mu Factor//
HeroesRLSetting - The World Outside the MMO
HeroesRLTimeline - The History of the World Outside the MMO
=====Behind The Scene=====
HeroesPlotNotes - Plot Notes
Deletions:
He has sent the call out to old players and new alike. Will they come to see //Mu Factor// reborn?
HeroesRLSetting - The World Outside The MMO


Revision [476]

Edited on 2015-10-21 18:30:31 by ConradWong
Additions:
Everyone has a first MMO they loved. Would you go back to yours if it came back to life?
It's the year 2079, a near-future that has seen the Earth reshaped by successive disasters like the rise of the sea level, acid rain and sky-shrouding storms. The privileged few live in arcologies , sheltered from the hostile environment by meters of bulletproof glass and steel. Many more live in the crumbling old cities that surround these arcologies, working in dull, mind-numbing jobs. VR MMOs are their escapes, furnishing them with the chance to live out their own fantasies.
In the 2060s, the superheroes VR MMO //Mu Factor// became a cult hit. It was set in a near future similar to the real world, but one in which mutants began to appear amongst the population, shortly before the Ecoclysm hit in 2033. Mutants were blamed for these calamities, and soon the nations of the world joined together to require that all mutants must be Licensed and agree to serve the good of humanity, or else be confined to enclaves with others of their kind. Children bearing the Mu gene would be separated from non-mutant parents and sent to special schools, where any damage caused by their eventual Awakening would be limited.
Athena, leader of the Licensed, soon found herself opposed by a shadowy opponent, Zeus. Whether by design or omission, the legal mutant enclaves became overcrowded slums and mutants raised in the Dregs, the decaying suburbs that ringed the arcologies, grew up with a distrust of all authority including the Licensed and the 'norms', fearing that they would be imprisoned and enslaved. Zeus claimed that the Mu gene would soon spread to all humans, and that mutants deserved to be as free as their human counterparts-- but that freedom would not come until they broke their chains. Many heard his message and took up his cause, becoming Rogues.
Ten years went by in which //Mu Factor// enjoyed increasing success, as eager players passed word on to their friends. But in the end Dantech made Programmable Realities Inc. an offer they couldn't refuse. In quick succession, the game was sold, then shut down, and its code base went into Dantech's new VR MMO, the Gloaming. All of the things players had made, the memories they had made with other players, were lost to the Great Bit Bucket.
Now in the year 2079, the lead designer for //Mu Factor// has come forward with a bold plan. With a coalition of true fans, he has been able to raise enough money to acquire the abandoned franchise from Dantech, and he has developed a new kind of VR MMO technology, one that will ensure //Mu Factor// will never be shut down again.
He has sent the call out to old players and new alike. Will they come to see //Mu Factor// reborn?
=====Mu Factor: the MMO=====
HeroesMmoWorld - The World of //Mu Factor//
HeroesRLSetting - The World Outside The MMO
Deletions:
In the 2060s, the superheroes VR MMO //Universe of Heroes// became a cult hit, winning tens of thousands of fans over with its advanced physics engine and procedurally generated missions that allowed its heroes to use their powers more freely than any MMO had ever allowed. Every hero was the star of his or her own story, gaining allies and nemeses, evolving from neighborhood defenders to champions of their own cities, and ultimately to world-saving guardians. While UOH was overshadowed by the more successful Avatars MMO, its fans were dedicated and its future looked bright.
There was only one problem: it cost more to run than its creators could afford. It was purchased by Voya Multimedia, ran for several years while they evaluated how well it would fit into their product lineup, and was subsequently canceled.
But all hope was not lost. Before UOH's acquisition, its creators had begun working on a new generation of VR technology, one that would drastically reduce server costs and enhance the experience. They continued working, under the radar, for a full decade... And now they're ready to begin testing UOH Reborn, a game which will be run by the fans, for the fans... Forever.
Are you one of the heroes that will answer the call for beta-testers?
=====Universe of Heroes: the MMO Ruleset=====
HeroesMmoWorld - Experiencing the World of UOH
HeroesRLSetting - Outside the MMO


Revision [472]

Edited on 2015-05-06 18:45:04 by ConradWong
Additions:
In the 2060s, the superheroes VR MMO //Universe of Heroes// became a cult hit, winning tens of thousands of fans over with its advanced physics engine and procedurally generated missions that allowed its heroes to use their powers more freely than any MMO had ever allowed. Every hero was the star of his or her own story, gaining allies and nemeses, evolving from neighborhood defenders to champions of their own cities, and ultimately to world-saving guardians. While UOH was overshadowed by the more successful Avatars MMO, its fans were dedicated and its future looked bright.
But all hope was not lost. Before UOH's acquisition, its creators had begun working on a new generation of VR technology, one that would drastically reduce server costs and enhance the experience. They continued working, under the radar, for a full decade... And now they're ready to begin testing UOH Reborn, a game which will be run by the fans, for the fans... Forever.
HeroesMmoWorld - Experiencing the World of UOH
Deletions:
In the 2060s, the superheroes VR MMO //Universe of Heroes// became a cult hit, winning tens of thousands of fans over with its advanced physics engine and procedurally generated missions that allowed its heroes to use their powers more freely than any MMO had ever allowed. Every hero was the star of his or her own story, gaining allies and nemeses, evolving from neighborhood defenders to champions of their own cities, and ultimately to world-saving guardians. While UoH was overshadowed by the more successful Avatars MMO, its fans were dedicated and its future looked bright.
But all hope was not lost. Before UoH's acquisition, its creators had begun working on a new generation of VR technology, one that would drastically reduce server costs and enhance the experience. They continued working, under the radar, for a full decade... And now they're ready to begin testing UoH Reborn, a game which will be run by the fans, for the fans... Forever.
HeroesMmoWorld - Experiencing the World of UoH


Revision [471]

The oldest known version of this page was created on 2015-05-06 18:43:48 by ConradWong
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki