Revision history for AvatarsCampaign


Revision [366]

Last edited on 2010-11-25 16:19:54 by ConradWong
Additions:
- Av2PoweredArmor - rules for powered armor


Revision [361]

Edited on 2010-11-25 11:52:35 by ConradWong
Additions:
- Av2NaturalAbilities - When edges and powers aren't enough...


Revision [287]

Edited on 2010-10-05 23:14:43 by ConradWong
Additions:
- AvatarsDramatisPersonae - a list of notable persons from Avatars 1.0 and (as they are revealed) Avatars 2.0


Revision [283]

Edited on 2010-10-05 16:00:00 by ConradWong
Additions:
- Av1Summary - Summary of the events in Avatars 1.0


Revision [264]

Edited on 2010-10-04 19:20:56 by ConradWong
Additions:
{{image url="http://lynx.purrsia.com/~lynx/av/virtualarnie.jpg" title="The VR Goggles, They're Doing Something" alt="Virtual Arnie" class="right"}} Avatars was the most popular virtual reality game of the 2060s - a game in which children and adults would create their own avatars, imaginary friends that they could take on quests in a virtual world overlaid upon the real world. That changed in 2065, when a series of brutal murders culminated in a reality-shattering explosion in their California park on the eve of its grand opening, and Avatars was shut down for weeks. People told strange stories of holes opening up from reality into VR, of falling into the strange worlds of the Diadem, or being attacked by monsters that had somehow escaped into the modern world. But how much of it really happened? Only a few people know, and they're not telling.
Deletions:
Avatars was the most popular virtual reality game of the 2060s - a game in which children and adults would create their own avatars, imaginary friends that they could take on quests in a virtual world overlaid upon the real world. That changed in 2065, when a series of brutal murders culminated in a reality-shattering explosion in their California park on the eve of its grand opening, and Avatars was shut down for weeks. People told strange stories of holes opening up from reality into VR, of falling into the strange worlds of the Diadem, or being attacked by monsters that had somehow escaped into the modern world. But how much of it really happened? Only a few people know, and they're not telling.


Revision [243]

Edited on 2010-10-02 12:30:54 by ConradWong

No Differences

Revision [236]

Edited on 2010-10-02 12:14:45 by ConradWong
Additions:
- GloamingDimensions - the most important and interesting of the dimensions of the Gloaming


Revision [234]

Edited on 2010-10-02 12:13:52 by ConradWong
Additions:
- GloamingPlayerCharacters - the players of the Gloaming
- GloamingFactions - the major factions of the Gloaming
Deletions:
- GloamingAwakened - the players of the Gloaming
- GloamingClans - the major factions of the Gloaming


Revision [227]

Edited on 2010-10-02 01:23:24 by ConradWong
Additions:
- AvatarsGuardianSpirits - the mysterious, powerful spirits that assist the heroes
- AvatarsPlayerCharacters - the nitty gritty of being a hero in Avatars
- AvatarsShards - the Shards that make up the Diadem
Deletions:
- AvatarsGuardianSpirits - the mysterious, powerful spirits that assist the players
- AvatarsShards - the Shards that make up th eDiadem
- AvatarsPlayerClasses - the player classes
- AvatarsNpcClasses - the non-player classes


Revision [217]

Edited on 2010-10-02 00:36:22 by ConradWong
Deletions:
- AvatarsProfessions - professions that players can take on


Revision [216]

Edited on 2010-10-02 00:35:50 by ConradWong

No Differences

Revision [211]

Edited on 2010-10-02 00:19:16 by ConradWong
Additions:
- AvatarsShards - the Shards that make up th eDiadem
Deletions:
- AvatarsSkylands - the Shards that make up th eDiadem


Revision [210]

Edited on 2010-10-02 00:18:32 by ConradWong
Additions:
- AvatarsMythos - delving further into the magic of Avatars
- AvatarsSkylands - the Shards that make up th eDiadem
Deletions:
- AvatarsMythos - delving further into the gods and magic of Avatars


Revision [205]

Edited on 2010-10-01 23:29:37 by ConradWong
Additions:
- Av2RealWorldTechnology - what's possible and what's not in this world
- Av2RealWorldCorporationsAndAgencies - the key players in "the Big Picture"
Deletions:
- Av2RealWorldTechnology
- Av2RealWorldCorporationsAndAgencies


Revision [200]

Edited on 2010-10-01 23:26:41 by ConradWong
Additions:
- Av2RealWorldTechnology
- Av2RealWorldCorporationsAndAgencies


Revision [174]

Edited on 2010-10-01 01:54:50 by ConradWong
Additions:
- Av2VRGear - gear specific to the VR game worlds


Revision [169]

Edited on 2010-10-01 00:37:14 by ConradWong
Additions:
- Av2VRGameRules - Special rules for playing in the VR game worlds


Revision [153]

Edited on 2010-09-30 19:26:35 by ConradWong
Additions:
- Av2SkillsDiscussion - when exactly do you use that skill?
Deletions:
- Av2SkillsDiscussion - when exactly do you use Computers, Hacking, Persuade, Intimidate, Taunt, Notice, and Track?


Revision [152]

Edited on 2010-09-30 19:24:09 by ConradWong
Additions:
- Av2SkillsDiscussion - when exactly do you use Computers, Hacking, Persuade, Intimidate, Taunt, Notice, and Track?
Deletions:
- Av2Skills - more details on Computers, Hacking, and how to use Notice and Tracking


Revision [112]

Edited on 2010-09-30 01:20:01 by ConradWong
Additions:
- Av2Cybernetics - specific cybernetic devices and modifications that can be installed


Revision [104]

Edited on 2010-09-29 19:06:07 by ConradWong
Deletions:
- Av2Diplomacy - when to use Persuasion, Intimidate, Taunt, and Streetwise


Revision [103]

Edited on 2010-09-29 19:04:08 by ConradWong
Additions:
- Av2Diplomacy - when to use Persuasion, Intimidate, Taunt, and Streetwise
- Av2Skills - more details on Computers, Hacking, and how to use Notice and Tracking
Deletions:
- Av2Diplomacy - the use of persuasion, argument, and intimidation


Revision [102]

Edited on 2010-09-29 18:59:35 by ConradWong
Deletions:
- Av2Cybernetics - cybernetic devices and implants


Revision [82]

Edited on 2010-09-29 02:26:34 by ConradWong
Additions:
- Av2Cybernetics - cybernetic devices and implants
- Av2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
- Av2Hacking - hacking electronic and cybernetic security systems for fun and profit
Deletions:
- Av2Skills - General Skills
- Av2Combat - Special rules for combat within the Avatars setting
- Av2Hacking - hacking electronic and cybernetic security systems for fun and profit
- Av2Cybernetics - cybernetic devices and implants
- Av2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained


Revision [77]

Edited on 2010-09-29 02:13:56 by ConradWong
Additions:
- Av2ModernCharacters - Rules for constructing modern PCs
- Av2VRCharacters - Rules for constructing virtual reality characters
Deletions:
- Av2ModernChars - Rules for constructing modern PCs
- Av2VRChars - Rules for constructing virtual reality characters


Revision [70]

Edited on 2010-09-28 22:42:07 by ConradWong
Additions:
- Av2HouseRules - Avatars 2.0 uses "Pulp Rules" to encourage an action movie style
- Av2Skills - General Skills
- Av2ModernChars - Rules for constructing modern PCs
- Av2VRChars - Rules for constructing virtual reality characters
- Av2Diplomacy - the use of persuasion, argument, and intimidation
- Av2Combat - Special rules for combat within the Avatars setting
- Av2Hacking - hacking electronic and cybernetic security systems for fun and profit
- Av2Cybernetics - cybernetic devices and implants
- Av2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
Deletions:
- AVHouseRules - Avatars 2.0 uses "Pulp Rules" to encourage an action movie style
- AVSkills - General Skills
- AVModernChars - Rules for constructing modern PCs
- AVVRChars - Rules for constructing virtual reality characters
- AVDiplomacy - the use of persuasion, argument, and intimidation
- AVCombat - Special rules for combat within the Avatars setting
- AVHacking - hacking electronic and cybernetic security systems for fun and profit
- AVCybernetics - cybernetic devices and implants
- AVGear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained


Revision [69]

Edited on 2010-09-28 22:41:40 by ConradWong
Additions:
- AVHouseRules - Avatars 2.0 uses "Pulp Rules" to encourage an action movie style
- AVSkills - General Skills
- AVModernChars - Rules for constructing modern PCs
- AVVRChars - Rules for constructing virtual reality characters
- AVDiplomacy - the use of persuasion, argument, and intimidation
- AVCombat - Special rules for combat within the Avatars setting
- AVHacking - hacking electronic and cybernetic security systems for fun and profit
- AVCybernetics - cybernetic devices and implants
- AVGear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
Deletions:
- AV2HouseRules - Avatars 2.0 uses "Pulp Rules" to encourage an action movie style
- AV2Skills - General Skills
- AV2ModernChars - Rules for constructing modern PCs
- AV2VRChars - Rules for constructing virtual reality characters
- AV2Diplomacy - the use of persuasion, argument, and intimidation
- AvatarsTactics - special combat manuevers which are possible in the worlds of Avatars and the Gloaming
- AV2Hacking - hacking electronic and cybernetic security systems for fun and profit
- AV2Cybernetics - cybernetic devices and implants
- AV2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained


Revision [68]

Edited on 2010-09-28 22:40:37 by ConradWong
Additions:
- AV2HouseRules - Avatars 2.0 uses "Pulp Rules" to encourage an action movie style


Revision [64]

Edited on 2010-09-28 22:33:43 by ConradWong
Additions:
It's now 2069 and Dantech's new VR behemoth is challenging Avatars for supremacy. It's named the Gloaming, a place where many dimensions stretch between Day and Night, and secretive clans capable of moving between them wage war against one another to gather all of them on their side. The Players, as the Awakened, may join sides with the angels of the Light or the demons of the Dark, work as mercenaries, or struggle to balance both factions. Whether assisted by powerful beasts and steeds, or able to throw magic spells, or empowered by supernatural strengths, they'll need all the powers they have to survive when the balance tips against them.
- AV2Skills - General Skills
- AV2ModernChars - Rules for constructing modern PCs
- AV2VRChars - Rules for constructing virtual reality characters
- AV2Diplomacy - the use of persuasion, argument, and intimidation
- AV2Hacking - hacking electronic and cybernetic security systems for fun and profit
- AV2Cybernetics - cybernetic devices and implants
- AV2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
Deletions:
It's now 2069 and Dantech's new VR behemoth is challenging Avatars for supremacy. It's named the Gloaming, a place where many dimensions stretch between Day and Night, and secretive clans capable of moving between them wage war against one another to gather all of them on their side. Players are either supernatural in their own right - Angels, Demons, or grey Mages - or have the assistance of powerful Beasts and Steeds, like the Wild Hunt... But they'll need all the powers they have to survive when the balance tips against them.
- AvatarsDiplomacy - the use of persuasion, argument, and intimidation
- AvatarsHacking - hacking electronic and cybernetic security systems for fun and profit
- AvatarsCybernetics - cybernetic devices and implants
- AvatarsGear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained


Revision [62]

Edited on 2010-09-28 16:47:20 by ConradWong
Additions:
- AvatarsDiplomacy - the use of persuasion, argument, and intimidation
- AvatarsTactics - special combat manuevers which are possible in the worlds of Avatars and the Gloaming
- AvatarsHacking - hacking electronic and cybernetic security systems for fun and profit
- AvatarsCybernetics - cybernetic devices and implants
- AvatarsGear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained


Revision [52]

Edited on 2010-09-20 17:54:16 by ConradWong
Additions:
- GloamingAwakened - the players of the Gloaming
Deletions:
- GloamingAwakened - the players of the Gloaming


Revision [51]

Edited on 2010-09-20 17:53:55 by ConradWong
Additions:
- GloamingAwakened - the players of the Gloaming


Revision [47]

Edited on 2010-09-08 18:31:05 by ConradWong
Additions:
======AVATARS 2.0======
Deletions:
======In Brief:======
**AVATARS 2.0**


Revision [43]

Edited on 2010-09-08 16:00:06 by ConradWong
Additions:
**AVATARS 2.0**
Avatars was the most popular virtual reality game of the 2060s - a game in which children and adults would create their own avatars, imaginary friends that they could take on quests in a virtual world overlaid upon the real world. That changed in 2065, when a series of brutal murders culminated in a reality-shattering explosion in their California park on the eve of its grand opening, and Avatars was shut down for weeks. People told strange stories of holes opening up from reality into VR, of falling into the strange worlds of the Diadem, or being attacked by monsters that had somehow escaped into the modern world. But how much of it really happened? Only a few people know, and they're not telling.
It's now 2069 and Dantech's new VR behemoth is challenging Avatars for supremacy. It's named the Gloaming, a place where many dimensions stretch between Day and Night, and secretive clans capable of moving between them wage war against one another to gather all of them on their side. Players are either supernatural in their own right - Angels, Demons, or grey Mages - or have the assistance of powerful Beasts and Steeds, like the Wild Hunt... But they'll need all the powers they have to survive when the balance tips against them.
But not everything is working according to specs. People have glimpsed fantastic worlds through perfectly ordinary windows and doors. Stories circulate of attacks by 'runaway animatronics', mysterious disappearances of long-time players, of corporate and government agents tidying away their belongings and assuring everyone "the situation is under control." But is it really?
Avatars 2.0: //When Worlds Collide.//
GloamingVirtualWorld - the virtual world of the Gloaming
- GloamingClans - the major factions of the Gloaming
Deletions:
Avatars was the most popular virtual reality game of the 2060s - a game in which children and adults would create their own avatars, imaginary friends that they could take on quests in a virtual world overlaid upon the real world. That changed in 2065, when the Shift swept across the world... And the virtual world became real.
No one's exactly sure how or why it happened, and Avatar LLC has denied any responsibility for the Shift, but reality and virtual reality now overlap to a terrifying extent. Rifts appear in random places around the world, creating a gateway between the virtual world and the real world, allowing people and avatars - and monsters - to cross over from one world to the other. Only the mysterious Technomancers are able to shape these rifts, attempting to seal them up in some cases, shaping them into permanent gateways in others.
Governments and Avatars LLC itself are racing against time to control the crisis before panic spreads across the world. Or do they have secret plans for what the Shift has wrought?


Revision [40]

Edited on 2008-06-25 23:52:38 by ConradWong
Additions:
AvatarsGameRules - the game rules, including house rules for this campaign


Revision [30]

Edited on 2008-06-11 21:58:30 by ConradWong
Additions:
- AvatarsMythos - delving further into the gods and magic of Avatars
- AvatarsGuardianSpirits - the mysterious, powerful spirits that assist the players
Deletions:
- AvatarsGuardianSpirits - the mysterious, powerful creatures and armor-like beings that can assist the players


Revision [29]

The oldest known version of this page was created on 2008-06-11 21:57:03 by ConradWong
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