Revision history for AvatarsCampaign
Additions:
- Av2PoweredArmor - rules for powered armor
Additions:
- Av2NaturalAbilities - When edges and powers aren't enough...
Additions:
- AvatarsDramatisPersonae - a list of notable persons from Avatars 1.0 and (as they are revealed) Avatars 2.0
Additions:
- Av1Summary - Summary of the events in Avatars 1.0
Additions:
{{image url="http://lynx.purrsia.com/~lynx/av/virtualarnie.jpg" title="The VR Goggles, They're Doing Something" alt="Virtual Arnie" class="right"}} Avatars was the most popular virtual reality game of the 2060s - a game in which children and adults would create their own avatars, imaginary friends that they could take on quests in a virtual world overlaid upon the real world. That changed in 2065, when a series of brutal murders culminated in a reality-shattering explosion in their California park on the eve of its grand opening, and Avatars was shut down for weeks. People told strange stories of holes opening up from reality into VR, of falling into the strange worlds of the Diadem, or being attacked by monsters that had somehow escaped into the modern world. But how much of it really happened? Only a few people know, and they're not telling.
Deletions:
No Differences
Additions:
- GloamingDimensions - the most important and interesting of the dimensions of the Gloaming
Additions:
- GloamingPlayerCharacters - the players of the Gloaming
- GloamingFactions - the major factions of the Gloaming
- GloamingFactions - the major factions of the Gloaming
Deletions:
- GloamingClans - the major factions of the Gloaming
Additions:
- AvatarsGuardianSpirits - the mysterious, powerful spirits that assist the heroes
- AvatarsPlayerCharacters - the nitty gritty of being a hero in Avatars
- AvatarsShards - the Shards that make up the Diadem
- AvatarsPlayerCharacters - the nitty gritty of being a hero in Avatars
- AvatarsShards - the Shards that make up the Diadem
Deletions:
- AvatarsShards - the Shards that make up th eDiadem
- AvatarsPlayerClasses - the player classes
- AvatarsNpcClasses - the non-player classes
Deletions:
No Differences
Additions:
- AvatarsShards - the Shards that make up th eDiadem
Deletions:
Additions:
- AvatarsMythos - delving further into the magic of Avatars
- AvatarsSkylands - the Shards that make up th eDiadem
- AvatarsSkylands - the Shards that make up th eDiadem
Deletions:
Additions:
- Av2RealWorldTechnology - what's possible and what's not in this world
- Av2RealWorldCorporationsAndAgencies - the key players in "the Big Picture"
- Av2RealWorldCorporationsAndAgencies - the key players in "the Big Picture"
Deletions:
- Av2RealWorldCorporationsAndAgencies
Additions:
- Av2RealWorldTechnology
- Av2RealWorldCorporationsAndAgencies
- Av2RealWorldCorporationsAndAgencies
Additions:
- Av2VRGear - gear specific to the VR game worlds
Additions:
- Av2VRGameRules - Special rules for playing in the VR game worlds
Additions:
- Av2SkillsDiscussion - when exactly do you use that skill?
Deletions:
Additions:
- Av2SkillsDiscussion - when exactly do you use Computers, Hacking, Persuade, Intimidate, Taunt, Notice, and Track?
Deletions:
Additions:
- Av2Cybernetics - specific cybernetic devices and modifications that can be installed
Deletions:
Additions:
- Av2Diplomacy - when to use Persuasion, Intimidate, Taunt, and Streetwise
- Av2Skills - more details on Computers, Hacking, and how to use Notice and Tracking
- Av2Skills - more details on Computers, Hacking, and how to use Notice and Tracking
Deletions:
Deletions:
Additions:
- Av2Cybernetics - cybernetic devices and implants
- Av2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
- Av2Hacking - hacking electronic and cybernetic security systems for fun and profit
- Av2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
- Av2Hacking - hacking electronic and cybernetic security systems for fun and profit
Deletions:
- Av2Combat - Special rules for combat within the Avatars setting
- Av2Hacking - hacking electronic and cybernetic security systems for fun and profit
- Av2Cybernetics - cybernetic devices and implants
- Av2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
Additions:
- Av2ModernCharacters - Rules for constructing modern PCs
- Av2VRCharacters - Rules for constructing virtual reality characters
- Av2VRCharacters - Rules for constructing virtual reality characters
Deletions:
- Av2VRChars - Rules for constructing virtual reality characters
Additions:
- Av2HouseRules - Avatars 2.0 uses "Pulp Rules" to encourage an action movie style
- Av2Skills - General Skills
- Av2ModernChars - Rules for constructing modern PCs
- Av2VRChars - Rules for constructing virtual reality characters
- Av2Diplomacy - the use of persuasion, argument, and intimidation
- Av2Combat - Special rules for combat within the Avatars setting
- Av2Hacking - hacking electronic and cybernetic security systems for fun and profit
- Av2Cybernetics - cybernetic devices and implants
- Av2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
- Av2Skills - General Skills
- Av2ModernChars - Rules for constructing modern PCs
- Av2VRChars - Rules for constructing virtual reality characters
- Av2Diplomacy - the use of persuasion, argument, and intimidation
- Av2Combat - Special rules for combat within the Avatars setting
- Av2Hacking - hacking electronic and cybernetic security systems for fun and profit
- Av2Cybernetics - cybernetic devices and implants
- Av2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
Deletions:
- AVSkills - General Skills
- AVModernChars - Rules for constructing modern PCs
- AVVRChars - Rules for constructing virtual reality characters
- AVDiplomacy - the use of persuasion, argument, and intimidation
- AVCombat - Special rules for combat within the Avatars setting
- AVHacking - hacking electronic and cybernetic security systems for fun and profit
- AVCybernetics - cybernetic devices and implants
- AVGear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
Additions:
- AVHouseRules - Avatars 2.0 uses "Pulp Rules" to encourage an action movie style
- AVSkills - General Skills
- AVModernChars - Rules for constructing modern PCs
- AVVRChars - Rules for constructing virtual reality characters
- AVDiplomacy - the use of persuasion, argument, and intimidation
- AVCombat - Special rules for combat within the Avatars setting
- AVHacking - hacking electronic and cybernetic security systems for fun and profit
- AVCybernetics - cybernetic devices and implants
- AVGear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
- AVSkills - General Skills
- AVModernChars - Rules for constructing modern PCs
- AVVRChars - Rules for constructing virtual reality characters
- AVDiplomacy - the use of persuasion, argument, and intimidation
- AVCombat - Special rules for combat within the Avatars setting
- AVHacking - hacking electronic and cybernetic security systems for fun and profit
- AVCybernetics - cybernetic devices and implants
- AVGear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
Deletions:
- AV2Skills - General Skills
- AV2ModernChars - Rules for constructing modern PCs
- AV2VRChars - Rules for constructing virtual reality characters
- AV2Diplomacy - the use of persuasion, argument, and intimidation
- AvatarsTactics - special combat manuevers which are possible in the worlds of Avatars and the Gloaming
- AV2Hacking - hacking electronic and cybernetic security systems for fun and profit
- AV2Cybernetics - cybernetic devices and implants
- AV2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
Additions:
- AV2HouseRules - Avatars 2.0 uses "Pulp Rules" to encourage an action movie style
Additions:
It's now 2069 and Dantech's new VR behemoth is challenging Avatars for supremacy. It's named the Gloaming, a place where many dimensions stretch between Day and Night, and secretive clans capable of moving between them wage war against one another to gather all of them on their side. The Players, as the Awakened, may join sides with the angels of the Light or the demons of the Dark, work as mercenaries, or struggle to balance both factions. Whether assisted by powerful beasts and steeds, or able to throw magic spells, or empowered by supernatural strengths, they'll need all the powers they have to survive when the balance tips against them.
- AV2Skills - General Skills
- AV2ModernChars - Rules for constructing modern PCs
- AV2VRChars - Rules for constructing virtual reality characters
- AV2Diplomacy - the use of persuasion, argument, and intimidation
- AV2Hacking - hacking electronic and cybernetic security systems for fun and profit
- AV2Cybernetics - cybernetic devices and implants
- AV2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
- AV2Skills - General Skills
- AV2ModernChars - Rules for constructing modern PCs
- AV2VRChars - Rules for constructing virtual reality characters
- AV2Diplomacy - the use of persuasion, argument, and intimidation
- AV2Hacking - hacking electronic and cybernetic security systems for fun and profit
- AV2Cybernetics - cybernetic devices and implants
- AV2Gear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
Deletions:
- AvatarsDiplomacy - the use of persuasion, argument, and intimidation
- AvatarsHacking - hacking electronic and cybernetic security systems for fun and profit
- AvatarsCybernetics - cybernetic devices and implants
- AvatarsGear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
Additions:
- AvatarsDiplomacy - the use of persuasion, argument, and intimidation
- AvatarsTactics - special combat manuevers which are possible in the worlds of Avatars and the Gloaming
- AvatarsHacking - hacking electronic and cybernetic security systems for fun and profit
- AvatarsCybernetics - cybernetic devices and implants
- AvatarsGear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
- AvatarsTactics - special combat manuevers which are possible in the worlds of Avatars and the Gloaming
- AvatarsHacking - hacking electronic and cybernetic security systems for fun and profit
- AvatarsCybernetics - cybernetic devices and implants
- AvatarsGear - futuristic equipment which can be bought, stolen, invented, or otherwise obtained
Additions:
- GloamingAwakened - the players of the Gloaming
Deletions:
Additions:
- GloamingAwakened - the players of the Gloaming
Additions:
======AVATARS 2.0======
Deletions:
**AVATARS 2.0**
Additions:
**AVATARS 2.0**
Avatars was the most popular virtual reality game of the 2060s - a game in which children and adults would create their own avatars, imaginary friends that they could take on quests in a virtual world overlaid upon the real world. That changed in 2065, when a series of brutal murders culminated in a reality-shattering explosion in their California park on the eve of its grand opening, and Avatars was shut down for weeks. People told strange stories of holes opening up from reality into VR, of falling into the strange worlds of the Diadem, or being attacked by monsters that had somehow escaped into the modern world. But how much of it really happened? Only a few people know, and they're not telling.
It's now 2069 and Dantech's new VR behemoth is challenging Avatars for supremacy. It's named the Gloaming, a place where many dimensions stretch between Day and Night, and secretive clans capable of moving between them wage war against one another to gather all of them on their side. Players are either supernatural in their own right - Angels, Demons, or grey Mages - or have the assistance of powerful Beasts and Steeds, like the Wild Hunt... But they'll need all the powers they have to survive when the balance tips against them.
But not everything is working according to specs. People have glimpsed fantastic worlds through perfectly ordinary windows and doors. Stories circulate of attacks by 'runaway animatronics', mysterious disappearances of long-time players, of corporate and government agents tidying away their belongings and assuring everyone "the situation is under control." But is it really?
Avatars 2.0: //When Worlds Collide.//
GloamingVirtualWorld - the virtual world of the Gloaming
- GloamingClans - the major factions of the Gloaming
Avatars was the most popular virtual reality game of the 2060s - a game in which children and adults would create their own avatars, imaginary friends that they could take on quests in a virtual world overlaid upon the real world. That changed in 2065, when a series of brutal murders culminated in a reality-shattering explosion in their California park on the eve of its grand opening, and Avatars was shut down for weeks. People told strange stories of holes opening up from reality into VR, of falling into the strange worlds of the Diadem, or being attacked by monsters that had somehow escaped into the modern world. But how much of it really happened? Only a few people know, and they're not telling.
It's now 2069 and Dantech's new VR behemoth is challenging Avatars for supremacy. It's named the Gloaming, a place where many dimensions stretch between Day and Night, and secretive clans capable of moving between them wage war against one another to gather all of them on their side. Players are either supernatural in their own right - Angels, Demons, or grey Mages - or have the assistance of powerful Beasts and Steeds, like the Wild Hunt... But they'll need all the powers they have to survive when the balance tips against them.
But not everything is working according to specs. People have glimpsed fantastic worlds through perfectly ordinary windows and doors. Stories circulate of attacks by 'runaway animatronics', mysterious disappearances of long-time players, of corporate and government agents tidying away their belongings and assuring everyone "the situation is under control." But is it really?
Avatars 2.0: //When Worlds Collide.//
GloamingVirtualWorld - the virtual world of the Gloaming
- GloamingClans - the major factions of the Gloaming
Deletions:
No one's exactly sure how or why it happened, and Avatar LLC has denied any responsibility for the Shift, but reality and virtual reality now overlap to a terrifying extent. Rifts appear in random places around the world, creating a gateway between the virtual world and the real world, allowing people and avatars - and monsters - to cross over from one world to the other. Only the mysterious Technomancers are able to shape these rifts, attempting to seal them up in some cases, shaping them into permanent gateways in others.
Governments and Avatars LLC itself are racing against time to control the crisis before panic spreads across the world. Or do they have secret plans for what the Shift has wrought?
Additions:
AvatarsGameRules - the game rules, including house rules for this campaign
Additions:
- AvatarsMythos - delving further into the gods and magic of Avatars
- AvatarsGuardianSpirits - the mysterious, powerful spirits that assist the players
- AvatarsGuardianSpirits - the mysterious, powerful spirits that assist the players