Revision history for Av2NaturalAbilities


Revision [365]

Last edited on 2010-11-25 15:47:33 by ConradWong
Additions:
- +2 Stealth (active camouflage, works in all environments)
- +2 Stealth within a given environment type (i.e. painted to desert, forest, urban grey)


Revision [363]

Edited on 2010-11-25 12:09:04 by ConradWong
Additions:
Natural abilities are bought with 'points'. You can use these to construct racial packages, but also to buy additional abilities for avatars, shapeshifted forms, and robots that would have them as innate abilities. Thus for instance, you could define a "small dragon" racial package:
- Natural Flight - costs 2 points
- Natural Armor (+2) - costs 2 points
- Natural Weapons (Str+d4 claws) - costs 1 point
- Small (-1 to Toughness, Major Hindrance) - gives 2 points
- Attracted to shiny or interesting things (Minor Hindrance) - gives 1 point
The total cost of this package would be 2 points, or one Edge. If this is being bought as a racial package, the hindrances bought as part of the racial package do not count against the character's personal hindrances.
Additional abilities and hindrances may be available; just consult with the GM.
Deletions:
Natural abilities are bought with 'points' as follows:
- Minor Hindrance: -1 point
- Major Hindrance: -2 points
- "+1" (minor) Edge: 1 point
- "+2" (normal) Edge: 2 points
- "+3" (major) Edge: 3 points
- "Free" skill: 1 point per skill point value
- Attribute increase: 2 points
You can use these to construct racial packages, but also to buy additional abilities for avatars, shapeshifted forms, and robots that would have them as innate abilities.


Revision [362]

The oldest known version of this page was created on 2010-11-25 12:03:22 by ConradWong
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki