Revision [524]

This is an old revision of CamfordHouseRules made by ConradWong on 2016-04-27 23:32:15.

 

CamfordCampaign > Camford House Rules


Illusions


Many powers can have 'Illusions' trappings: you could portray Fear as confronting someone with an illusion of their worst nightmares, Entangle as an illusion of vines wrapping around their feet, and so forth. However, when you want to simply project an illusion of an arbitrary object with no other game effect, you would use the Obscure power with the following changes:

Illusions
Rank: Novice
Power Points: 2
Range: Smarts
Duration: 3 (1/round)

Creates an illusion the size of a Small Burst Template (2" diameter in map terms). For double the power cost (4 to cast, 2/round to sustain after the first 3 rounds), you can create an illusion the size of a Medium Burst Template (4" diameter). For triple (6 to cast, 3/round to sustain after the first 3 rounds), you get one the size of a Large Burst Template (6" diameter).

Attacks into, out of, or through the area of effect are at -6, just like Obscure. Your opponent will be at -6 to Notice anything hiding within the Illusion.

Glamour
Rank: Novice
Power Points: 2
Range: Smarts
Duration: 3 (1/round)

Places a glamour on yourself or a target, causing them to appear more attractive, or frightening, or as a disguise.

When appearing more attractive or making your target more attractive, you gain +2 Charisma on a Success, or +4 Charisma with a Raise. Making your target hideous has the opposite effect, giving you or your target -2 Charisma on a Success or -4 Charisma on a Raise. Note that Intimidation applies the reverse of your Charisma bonus, so a hideous target with -4 Charisma would have +4 to Intimidation skill rolls.

When attempting to disguise yourself or a target, roll Spellcasting to determine how true the resemblance is. Anyone beholding the disguised target will need to make a Notice roll versus the number you rolled. If successful, they may spot something wrong.
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