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This is an old revision of AvatarsRealWorld made by ConradWong on 2010-10-01 18:43:11.

 

AvatarsCampaign > AvatarsRealWorld

The Real World of Avatars 2.0


The world in which Avatars takes place is halfway between our own and the dystopian cyberpunk future imagined by William Gibson. To illustrate the changes that swept across the world, we'll use the fictitious city of North Bend, New Jersey.

North Bend of the Present


http://tigaer.deviantart.com/art/Phoenix-Rising-165972808
Phoenix Rising by Tigaer

The Towers

Arcadia believed he was building the future - an arcology, a giant indoor city that would provide housing, food, and work for everyone within, and a standard of living comparable to the richest of the 21st century. His vision faltered when disaster and scandal beset his company, and he was forced to scale down what he had to those who could pay and abandon the rest.

The Towers are massive buildings that loom over the city. Each one is a hub of commerce and residence, with offices, shopping and theaters and restaurants, and clean, luxurious apartments within walking distance of all three. They are served by airpads at the top where Skybuses and taxis wait to ferry people between the towers and the suburbs, or even to the lights of New York City itself. Real food is plentiful, and served by smiling humans who are secretly grateful they're not "down there". Utility robots are ubiquitous, carrying out thousands of little tasks, then vanishing into the hidden robot tunnels.

The Districts

Where Arcadia failed, other investors stepped in. They salvaged still-good buildings and construction materials and built walls to keep out the hordes of scavengers and derelicts, and instituted regular security patrols to man the walls. Rent is a lot cheaper than the Towers, but every time someone looks up from the suburbs to the darkly gleaming Towers, they can't help but be reminded that so is their pay.

Apartment buildings have landing pads to serve those who work in the Towers but can't afford the rent. The streets can be walked during the daytime, but a curfew sounds at 9 PM and then skimmers start to patrol - if you're on the street, you'd better have your citizen's ID so you'll just get a warning and a flyover to your home rather than thrown out of the walls.

Districts are generally numbered after the Tower they adjoin, so Magnolia Seven is the 7th suburb next to the Magnolia Tower.

Life inside an apartment building is comfortable. You have real vegetables from the hydroponics in the Works - not just enhanced proteins like the proles, though no one points out the fast food restaurants everywhere that serve up soy substitutes, they're just so convenient. Once a month you can splurge, go out on a date, have a steak and feel like you're living in the Towers. There's chatter everywhere, talk about who's winning in real sports and who's starring in the latest holocast sensation. You don't play VR games, you're too busy having a real life.

Or at least that's what you say in public. In the privacy of your own home, who's going to know when you boot up Avatars or that hot new game, the Gloaming? And in VR, you can have the kind of success you imagine that people in the Tower do - people looking up to you, doing what you tell them to, bringing you the finest food and wine. It's a heady sensation, one that lasts until your head hits the pillow.

And if your dreams sometimes seem to have this odd pixelation-- well, it's hardly worth mentioning tomorrow at work. You don't play VR games.

The Works

Taking up a big corner of North Bend is a big heap of metal that was originally going to be the manufacturing and hydroponics sector that provided all of the arcology's needs. After the near-meltdown disasters, Arcadia abandoned the concept of his own industrial sector as too much trouble - but with all that machinery around, some of the smarter scroungers were able to get enough of them running to start small scale operations, and that led to what is now called the Works.

There's a big field, the Dump. Garbage operations dump the trash there, and scavengers swarm through to pick out anything that can be salvaged or has high value when recycled properly. Junkers swear at them as they work mechanical shovels, scooping up huge loads of what's left, wheeling them around and dumping the rest into the Sludge Pits, where they get melted down and fed into reclaiming pits that break down everything into different kinds of goo, all of them gray. Some gets turned into fertilizer for the high-density soybean farms. Others go to the Factories, and get made into cheap and shoddy consumer goods.

The Works is pretty much a company town. If you work there, you make just enough to get by, and you turn a blind eye to the scavengers that slip a bit of change to the guards so they can try to "strike it rich" off of the gleanings. And at night, you line up for the buses - not Skybuses but old fashioned, unbelievably gas-burning relics - that take you back to the cheap tenements and soup kitchens just outside the walls of the Districts.

But distraction is cheap. You get a discount on all the goods they make here - so pick up that dented VR helmet and jack right into another world.

The Dregs

Outside the fortified suburbs is the Dregs, wreckage of the Arcadia Arcology that couldn't be salvaged or sold. Toppled sections of floor serve as primitive windbreaks and roofs, filled in with torn-down billboards. The homes and buildings that weren't demolished are the best intact structures, but they are generally occupied by armed gangsters. Don't cross them - your only chance of getting justice is to appeal to the New Jersey Police Department, a tragically shortstaffed and poorly budgeted agency. No one will pay corporate police to step outside the walls and bust some heads here.

There used to be a lot more people here, "back in the days" - after the Ecoclysm, when refugees poured into North Bend to get shelter. They're mostly gone now, and the pickings are better for those that remain - scavengers and gangsters.

If you're a scavenger, charity soup kitchens serve up a filling (if thin) gruel in the morning and then if you're lucky, there'll be bosses from the Works or the farms calling for workers. If you're not, you get to go diving into the wreckage, or pass a few folded-up New Dollars to a guard to let you into the Dump so you can try to find some actually salvageable goodies. Then you bring these back to the Beach, a shantytown where washed up types will fix what can be fixed and buy them off you. Hopefully you've made enough to buy a cheap mealpak and a beer. Pull the heat tab, eat up, then find someplace to sleep out of the cold rain that's begun to fall.

If you're a gangster, you worry a lot more about who really rules the Dregs. Maybe this is a day you go and stake out some of your territory, chasing out interlopers and making sure those scavengers picking over your junk know who's boss. Maybe this is a day to push. Some days you're helping out with the sleaze operations like gambling and electro-drugs, other days picking your teeth off the ground and looking for something to make the pain stop. The idea of quitting and going to the Works never enters your head. That's /going legit/. You're /above/ that.

Timeline



Technology

Energy is plentiful, as are consumer electronics. Practically everyone who isn't out-and-out poor has a PDA or an earphone that keeps them in touch with everyone else.

Personal sidearms are not uncommon, more so in the Works and the Dregs where you need them for self-protection. Guns mostly use mass accelerator technology that fits in the palm of one's hands, but it's still possible to find 'old fashioned' propellant-based firearms in the hands of collectors. Explosives are clean fuel-air-based explosives. Biowarfare is illegal, as is nanotechnology capable of self-replication.

Most individuals don't own vehicles, but instead, use the public transportation system, or share communal hover-vehicles, ranging from bikes to cars to buses, all of which are electric and will recharge on widely available landing pads when not in use. These can be called for an autopilot pickup. Skybuses make regular trips between the Towers and Districts.

"Artificial Intelligence" is present in many places, but usually very limited - unless your question is very simple or one of those for which they were prepared, they'll have to refer it up to an actual human. Thus virtual receptionists and sales representatives are quite common, prepared with extensive spiels about their companies. People experienced with AIs will quickly see the giveaway mannerisms even in VR.

Robots generally come in these models:

However, many robots are animatronics - specially built robots that can be made in the form of a wide variety of beasts. They range from pet-sized sold as toys for the kids and kids-at-heart, to lions and horses found in amusement park and zoos, all the way up to giant mechanized company mascots that resemble living parade floats. These robots can be further enhanced with fake skin and fur, and given tiny electro-muscles that let them seem very lifelike - the question is whether you can afford it.

Actual biological chimerae are feasible, but not on a mass-produced basis. If any is encountered, it will be as the result of some corporate experiment, and should be considered highly dangerous.

Cloning of humans and recording brainwaves is illegal, but that doesn't stop some people from doing it. However, it is possible to detect a clone due to trace signatures of the process used to build them. Once a clone is apprehended by government agencies or corporate security - think of Blade Runner here - it is sentenced to humane execution. This is the subject of a popular holodrama, We're All Alike (Under The Skin).

Bionic prosthetics are available, but will usually awaken pity or unease from those who are aware of these, especially if the prosthetics are colored or shaped in a way that violates human norms - they've all seen the shows where someone goes nuts and massacres everyone around.

Cyborgs are in use by some more extreme security forces. It costs a lot to build them, so while they are individually extremely capable and dangerous, it isn't seen as cost effective by most corporate security agencies. Their very presence strikes a chill into the heart of those around them. Again, the whole cyborg goes berserk thing. Initial market tests for a show that featured a cyborg hero were uniformly negative.

Government Agencies and Corporations

There are entire worldwide government agencies tasked with the protection of Earth's ecology, physical and virtual. Among these are:

Internet Consumer Protection (ICP), which enforces spam prevention and prosecutes commercial fraud, sometimes with armed response teams.

Cybercrime Emergency Response Team (CERT), tasked with stopping runaway AIs and other threats that could escalate into a collapse of the Net.

Human Individuality Enforcement (HIE), which has been mythicized for its Clone Detectors, security forces that go after suspected clones and androids. The actual majority of their work is in airports and Tower checkpoints where they check papers and validate people's identities as they pass through to work.
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