Revision [136263]
This is an old revision of OmphalosRacesAndCritters made by ConradWong on 2020-06-20 01:40:45.
Omphalos Races and Critters
Human
This is the standard template race, with d4 in all stats, size 2, etc.
Base racial package cost: 0 points. Human players may take one free Edge.
Dwarves
Short (-1 Size but no effect on Toughness or other attributes) . Low Light Vision. -2 to Notice in daylight.
Base racial package cost: 0 points. Dwarven players may take one free Edge.
Dragonkin
Infrared Vision, +2 Armor. Str+d4 natural claws and fangs. Covetous (Minor).
Base racial package cost: 10 points.
Kobolds
Small (-1 Size, -1 Toughness). Infrared Vision.
Base racial package cost: 0 points. Kobold players may take one free Edge.
Orcs
Starts with d6 Strength, max d12+1. Bloodthirsty (Major).
Base racial package cost: 0 points. Orc players may take one free Edge.
Goblins
Small (-1 Size, -1 Toughness). Low Light Vision. -2 to Notice in daylight. Leaper (double jump distance, +4 to damage when jumping with Wild Attack instead of +2). Outsider (-2 to persuasion rolls vs other races).
Base racial package cost: 10 points.
Trolls
Disproportionate (-2 to rolls with non-troll-customized equipment). Size +3 (Small races get +2 to attack, -2 to attack small targets), +3 Toughness. Starts with d8 Strength, max d12+2, but d4-2 Intellect, max d8. Outsider (-2 to persuasion rolls vs other races).
Base racial package cost: 10 points. Not normally a playable race.
Ogres
Size +3 (Small races get +2 to attack, -2 to attack small targets), +3 Toughness. Starts with d8 Strength, max d12+2. Clumsy, -2 to Athletics rolls, pace 4", d4 running.
Base racial package cost: 10 points. Not normally a playable race.
Centaurs
Size +2, +2 Toughness. Pace 8", running die d8. Outsider (-2 to persuasion rolls vs other races).
Base racial package cost: 10 points.
Catfolk
Meow. Starts with d6 Agility, max d12+1. Alertness (+2 to Notice). Curious (Major).
Base racial package cost: 10 points.
Cave People
Basically Neanderthals. Starts with d6 Endurance, max d12+1, but d4-1 Intellect, max d10.
Base racial package cost: 0 points. Cave People players may take 1 free Edge.
Lizardfolk*
Infrared Vision, +2 Armor. Str+d4 natural claws and fangs. Always hungry (Minor).
Base racial package cost: 10 points.
Gnolls
Ratkin
Selkies
Elementals
Spidererkin
Sylvanyradi
Birdfolk
Racial Package Creation
30 point abilities:
- Fast Flyer - can fly at Pace 24
20 point abilities:
- Begin with d8 in one attribute - attribute maximum increases to d12+2
- Begin with a Heroic Edge
- Flyer - can fly at Pace 12
- Deadly natural weapons (Str+d6 AP2)
15 point abilities:
- Begin with a Veteran Edge
- Additional Action (i.e. extra limb) - ignore 2 points of Multi-Action penalties
- Poison (Knockout, Lethal, or Paralyzing) - costs 1 level of Fatigue to use, requires touch attack on target
- Improved natural weapons (Str+d6 or Str+d4 AP2)
10 point abilities:
- Begin with d6 in one attribute - attribute maximum increases to d12+1
- Begin with a Novice Edge
- Hardy - getting Shaken again while already being Shaken does not cause a Wound.
- +2 Pace, increases running die by one type (e.g. from d6 to d8)
- Flyer - can fly at Pace 6
- Begin with a d6 skill, or boost a core skill to d8; in either case, skill maxes at d12+2
- Natural weapons (Str+d4)
- No need to breath
- Leaper - jump twice as far as listed under Movement, +4 to damage when jumping during a Wild Attack, instead of +2
5 point abilities;
- +2 Armor (base is 1)
- +1 Parry
- +1 Reach
- +1 Size (base is 2)
- +1 Toughness (base is 2)
- one type of Environmental Resistance, which also grants 4 damage reduction against effects of that type
- +2 to resist all negative environmental effects
- Aquatic, cannot drown in oxygenated liquids and moves at full Pace when swimming
- Poison (Mild) - touch attack, victim rolls Vigor or suffers Mild Poison
- Burrowing
- Wall Walker
- Begin with a d4 skill, or boosting a core skill to d6; in either case, skill maxes at d12+1
- Low Light Vision
- Infravision
- Immune to poison *or* disease
- Power - ability that functions as a power, one use per combat
15 point hindrances:
- Severe Attribute Penalty - one attribute is reduced by 2 die types and its maximum is also reduced by the same
- -3 Pace (e.g. 3" or less)
10 point hindrances:
- Attribute Penalty - one attribute is reduced by 1 die type, and its maximum is also reduced by the same
- Dependency on some environmental factor, food, water - without this, gain one level of Fatigue per day
- Major Hindrance
- -2 Pace (e.g. 4")
- Clumsy, -2 to Athletics
- Skill penalty (-2 for particular skills e.g. Persuasion)
- Disproportionate - race suffers -2 to Ability rolls when using equipment not designed for them, cannot wear armor or clothes not tailored to their form. Double cost for equipment and clothing.
5 point hindrances:
- -1 Pace (e.g. 5") and d4 running instead of d6
- -1 Parry
- -1 Toughness
- -4 penalty for a specific environmental type, takes 4 extra damage from that type
- Skill penalty (-1 for particular skills e.g. Persuasion)
- Reduced core skills - starts with one less core skill
- Minor Hindrance
- Racial Enemy - -2 to Persuasion rolls when dealing with rivals
- Cannot speak - unable to speak common languages - their own language is very difficult (-2 to Knowledge: Language to understand them)
- Small - -1 to Size and Toughness