Revision [136263]

This is an old revision of OmphalosRacesAndCritters made by ConradWong on 2020-06-20 01:40:45.

 

OmphalosSetting > OmphalosVRMMO > OmphalosRacesAndCritters

Omphalos Races and Critters


Human

This is the standard template race, with d4 in all stats, size 2, etc.

Base racial package cost: 0 points. Human players may take one free Edge.

Dwarves

Short (-1 Size but no effect on Toughness or other attributes) . Low Light Vision. -2 to Notice in daylight.

Base racial package cost: 0 points. Dwarven players may take one free Edge.

Dragonkin

Infrared Vision, +2 Armor. Str+d4 natural claws and fangs. Covetous (Minor).

Base racial package cost: 10 points.

Kobolds

Small (-1 Size, -1 Toughness). Infrared Vision.

Base racial package cost: 0 points. Kobold players may take one free Edge.

Orcs

Starts with d6 Strength, max d12+1. Bloodthirsty (Major).

Base racial package cost: 0 points. Orc players may take one free Edge.

Goblins

Small (-1 Size, -1 Toughness). Low Light Vision. -2 to Notice in daylight. Leaper (double jump distance, +4 to damage when jumping with Wild Attack instead of +2). Outsider (-2 to persuasion rolls vs other races).

Base racial package cost: 10 points.

Trolls

Disproportionate (-2 to rolls with non-troll-customized equipment). Size +3 (Small races get +2 to attack, -2 to attack small targets), +3 Toughness. Starts with d8 Strength, max d12+2, but d4-2 Intellect, max d8. Outsider (-2 to persuasion rolls vs other races).

Base racial package cost: 10 points. Not normally a playable race.

Ogres

Size +3 (Small races get +2 to attack, -2 to attack small targets), +3 Toughness. Starts with d8 Strength, max d12+2. Clumsy, -2 to Athletics rolls, pace 4", d4 running.

Base racial package cost: 10 points. Not normally a playable race.

Centaurs

Size +2, +2 Toughness. Pace 8", running die d8. Outsider (-2 to persuasion rolls vs other races).

Base racial package cost: 10 points.

Catfolk

Meow. Starts with d6 Agility, max d12+1. Alertness (+2 to Notice). Curious (Major).

Base racial package cost: 10 points.

Cave People

Basically Neanderthals. Starts with d6 Endurance, max d12+1, but d4-1 Intellect, max d10.

Base racial package cost: 0 points. Cave People players may take 1 free Edge.

Lizardfolk*

Infrared Vision, +2 Armor. Str+d4 natural claws and fangs. Always hungry (Minor).

Base racial package cost: 10 points.

Gnolls

Ratkin

Selkies

Elementals

Spidererkin

Sylvanyradi

Birdfolk

Racial Package Creation

30 point abilities:
  • Fast Flyer - can fly at Pace 24

20 point abilities:
  • Begin with d8 in one attribute - attribute maximum increases to d12+2
  • Begin with a Heroic Edge
  • Flyer - can fly at Pace 12
  • Deadly natural weapons (Str+d6 AP2)

15 point abilities:
  • Begin with a Veteran Edge
  • Additional Action (i.e. extra limb) - ignore 2 points of Multi-Action penalties
  • Poison (Knockout, Lethal, or Paralyzing) - costs 1 level of Fatigue to use, requires touch attack on target
  • Improved natural weapons (Str+d6 or Str+d4 AP2)

10 point abilities:
  • Begin with d6 in one attribute - attribute maximum increases to d12+1
  • Begin with a Novice Edge
  • Hardy - getting Shaken again while already being Shaken does not cause a Wound.
  • +2 Pace, increases running die by one type (e.g. from d6 to d8)
  • Flyer - can fly at Pace 6
  • Begin with a d6 skill, or boost a core skill to d8; in either case, skill maxes at d12+2
  • Natural weapons (Str+d4)
  • No need to breath
  • Leaper - jump twice as far as listed under Movement, +4 to damage when jumping during a Wild Attack, instead of +2

5 point abilities;
  • +2 Armor (base is 1)
  • +1 Parry
  • +1 Reach
  • +1 Size (base is 2)
  • +1 Toughness (base is 2)
  • one type of Environmental Resistance, which also grants 4 damage reduction against effects of that type
  • +2 to resist all negative environmental effects
  • Aquatic, cannot drown in oxygenated liquids and moves at full Pace when swimming
  • Poison (Mild) - touch attack, victim rolls Vigor or suffers Mild Poison
  • Burrowing
  • Wall Walker
  • Begin with a d4 skill, or boosting a core skill to d6; in either case, skill maxes at d12+1
  • Low Light Vision
  • Infravision
  • Immune to poison *or* disease
  • Power - ability that functions as a power, one use per combat

15 point hindrances:
  • Severe Attribute Penalty - one attribute is reduced by 2 die types and its maximum is also reduced by the same
  • -3 Pace (e.g. 3" or less)

10 point hindrances:
  • Attribute Penalty - one attribute is reduced by 1 die type, and its maximum is also reduced by the same
  • Dependency on some environmental factor, food, water - without this, gain one level of Fatigue per day
  • Major Hindrance
  • -2 Pace (e.g. 4")
  • Clumsy, -2 to Athletics
  • Skill penalty (-2 for particular skills e.g. Persuasion)
  • Disproportionate - race suffers -2 to Ability rolls when using equipment not designed for them, cannot wear armor or clothes not tailored to their form. Double cost for equipment and clothing.

5 point hindrances:
  • -1 Pace (e.g. 5") and d4 running instead of d6
  • -1 Parry
  • -1 Toughness
  • -4 penalty for a specific environmental type, takes 4 extra damage from that type
  • Skill penalty (-1 for particular skills e.g. Persuasion)
  • Reduced core skills - starts with one less core skill
  • Minor Hindrance
  • Racial Enemy - -2 to Persuasion rolls when dealing with rivals
  • Cannot speak - unable to speak common languages - their own language is very difficult (-2 to Knowledge: Language to understand them)
  • Small - -1 to Size and Toughness
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