OmphalosSetting > OmphalosVRMMO > OmphalosRacesAndCritters ======Omphalos Races and Critters====== **Racial Package Creation** 60 Character Point abilities: - Fast Flyer - can fly at Pace 24 40 point abilities: - Begin with d8 in one attribute - attribute maximum increases to d12+2 - Begin with a Heroic Edge - Flyer - can fly at Pace 12 - Deadly natural weapons (Str+d6 AP2) 30 point abilities: - Begin with a Veteran Edge - Additional Action (i.e. extra limb) - ignore 2 points of Multi-Action penalties - Poison (Knockout, Lethal, or Paralyzing) - costs 1 level of Fatigue to use, requires touch attack on target - Improved natural weapons (Str+d6 or Str+d4 AP2) 20 point abilities: - Begin with d6 in one attribute - attribute maximum increases to d12+1 - Begin with a Novice Edge - Hardy - getting Shaken again while already being Shaken does not cause a Wound. - +2 Pace, increases running die by one type (e.g. from d6 to d8) - Flyer - can fly at Pace 6 - Begin with a d6 skill, or boost a core skill to d8; in either case, skill maxes at d12+2 - Natural weapons (Str+d4) - No need to breath - Leaper - jump twice as far as listed under Movement, +4 to damage when jumping during a Wild Attack, instead of +2 10 point abilities; - +2 Armor (base is 1) - +1 Parry - +1 Reach - +1 Size (base is 2) - +1 Toughness (base is 2) - one type of Environmental Resistance, which also grants 4 damage reduction against effects of that type - +2 to resist all negative environmental effects - Aquatic, cannot drown in oxygenated liquids and moves at full Pace when swimming - Poison (Mild) - touch attack, victim rolls Endurance or suffers Mild Poison - Burrowing - Wall Walker - Begin with a d4 skill, or boosting a core skill to d6; in either case, skill maxes at d12+1 - Low Light Vision - Infravision - Immune to poison *or* disease - Power - ability that functions as a power, one use per combat 30 point hindrances: - Severe Attribute Penalty - one attribute is reduced by 2 die types and its maximum is also reduced by the same - -3 Pace (e.g. 3" or less) 20 point hindrances: - Attribute Penalty - one attribute is reduced by 1 die type, and its maximum is also reduced by the same - Dependency on some environmental factor, food, water - without this, gain one level of Fatigue per day - Major Hindrance - -2 Pace (e.g. 4") - Clumsy, -2 to Athletics - Skill penalty (-2 for particular skills e.g. Persuasion) - Disproportionate - race suffers -2 to Ability rolls when using equipment not designed for them, cannot wear armor or clothes not tailored to their form. Double cost for equipment and clothing. 10 point hindrances: - -1 Pace (e.g. 5") and d4 running instead of d6 - -1 Parry - -1 Toughness - -4 penalty for a specific environmental type, takes 4 extra damage from that type - Skill penalty (-1 for particular skills e.g. Persuasion) - Reduced core skills - starts with one less core skill - Minor Hindrance - Racial Enemy - -2 to Persuasion rolls when dealing with rivals - Cannot speak - unable to speak common languages - their own language is very difficult (-2 to Knowledge: Language to understand them) - Small - -1 to Size and Toughness