Revision [460]

This is an old revision of GeniesStarships made by ConradWong on 2015-03-25 19:53:03.



Because everyone loves ships that can actually go to those twinkling lights in the sky.

Acceleration Couches - most will accommodate a range of humanoid shapes but weirder alien races must have custom-made couches. They are filled with a reactive gel which cushions the occupant against sudden impacts, with a thin hypoallergenic seat cover and straps/harnesses which can be easily fastened across a variety of physiologies. Controls are generally built into the armrests of acceleration couches, at least the most urgently required ones. This prevents the crew from being flung around the bridge due to high-G maneuvers or high-energy impacts on the ship.

Anti-grav Nodes - relatively bulky jet-engine-sized modules. These devices only work opposing a strong gravity field; they cannot provide arbitrary thrust in open space. Advanced anti-grav nodes allow variable-strength gravity fields to be maintained within the ship. These also provide inertial dampening for starships, allowing their crew to survive under accelerations and maneuvers that would otherwise incapacitate them.


TODO(lynx): what are we using for starship-to-starship weapons?

Guns - within planetary atmospheres that would attenuate lasers and other energy weapons, a variety of kinetic energy weapons make sense for anti-personnel and anti-missile use. In space, guns may be used for point-defense, but require either self-oxidizing propellants or rail accelerators.

Plasma Shields - these high-energy magnetic fields contain dense plasma which redirects or attenuates weapon fire passing through it. They are also used to deflect the heat generated by atmospheric entry. They are strongest against energy weapons, weakest against projectiles. One cannot fire through a shield; one must create temporary portholes in the shield through which weapons can fire.

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