Revision [465]

This is an old revision of GeniesStarships made by ConradWong on 2015-03-25 20:09:54.

 

Starships


Because everyone loves ships that can actually go to those twinkling lights in the sky.

Crew Accommodations


Acceleration Couches - most will accommodate a range of humanoid shapes but weirder alien races must have custom-made couches. They are filled with a reactive gel which cushions the occupant against sudden impacts, with a thin hypoallergenic seat cover and straps/harnesses which can be easily fastened across a variety of physiologies. Controls are generally built into the armrests of acceleration couches, at least the most urgently required ones. This prevents the crew from being flung around the bridge due to high-G maneuvers or high-energy impacts on the ship.

Life Pod - the regulations of most space-going races require that starships carry sufficient life pods to evacuate their entire crew and passenger capacity, though profit-minded and unscrupulous traders might consider sacrificing them for extra cargo space. Life pods generally contain enough supplies and life support capacity for a week, with just enough thrust and fuel to (with careful piloting) make it to a sufficiently nearby world and mount simple distress beacons.

Cryopod - pods which can sustain cryogenically frozen individuals. They normally require significant medical intervention, but the more advanced cryopods contain sufficient automation to prepare recognized species for cryogenic suspension. They need minimal energy and replenishment of cryogenic media once freezing has occurred. Reviving someone from cryogenic suspension normally takes hours during which time they will be very weak.

Propulsion Systems


Anti-grav Nodes - relatively bulky jet-engine-sized modules. These devices only work opposing a strong gravity field; they cannot provide arbitrary thrust in open space. Advanced anti-grav nodes allow variable-strength gravity fields to be maintained within the ship. These also provide inertial dampening for starships, allowing their crew to survive under accelerations and maneuvers that would otherwise incapacitate them.

Weapons


TODO(lynx): what are we using for starship-to-starship weapons?

Guns - within planetary atmospheres that would attenuate lasers and other energy weapons, a variety of kinetic energy weapons make sense for anti-personnel and anti-missile use. In space, guns may be used for point-defense, but require either self-oxidizing propellants or rail accelerators.

Defensive Systems


Plasma Shields - these high-energy magnetic fields contain dense plasma which redirects or attenuates weapon fire passing through it. They are also used to deflect the heat generated by atmospheric entry. They are strongest against energy weapons, weakest against projectiles. One cannot fire through a shield; one must create temporary portholes in the shield through which weapons can fire.

Power Systems


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