Revision [523]

This is an old revision of CamfordCharacterCreation made by ConradWong on 2016-04-27 23:15:26.

 

CamfordCampaign > Camford Character Creation


As a player, you will begin with 5 attribute points, 15 skill points, and a Background Package of your choice. You may choose no more than one Major Hindrance (worth one Edge) and two Minor Hindrances (each worth half an Edge) in addition to any Hindrances required by your Background Package.

You begin with 5.00 pounds, British Metric, which differs from Imperial pounds in that 1 pound = 10 shillings = 100 pence. Each pence is equal to $1 in Savage Worlds gear terms, i.e. leather armor or clothing providing the equivalence of leather armor (+1 armor, covers torso, arms and legs) costs 50 pence or 0.5 pounds. You may take Rich (a background edge) which increases your starting money to 15.00 pounds, and Filthy Rich (requires Rich), which increases your starting money to 25.00 pounds.

Note that your character will have his or her daily needs covered -- however your tuition was arranged, room and board are covered as are school supplies. Your character will also have basic clothes: an outfit for school, an outfit for wearing about town, and a Sunday best outfit. The above-mentioned money is for any additional tools or supplies you may wish to acquire.

If you opt to purchase consumables such as candles, torches, oil, food, arrows or bullets, these will represent your 'per adventure' consumables. In other words, you can replenish them to the amount you originally bought when you have successfully completed an adventure and are back at home, safe and sound.

Note: while the background packages are presented here so that players will have complete knowledge of their character creation options, in-game, characters will not normally be aware of the strengths and weaknesses of the species other than their own.


You begin with one free Edge and no required Hindrances. You do not receive any free Knowledge of the supernatural, but are free to believe in the possibility of the supernatural, or not.

Werewolf


Contrary to popular belief, werewolves are not created by simply biting random people; werewolves run in packs and spawn children to replenish their numbers. They are most commonly found in the Unterwald in central Europe, but some have been sighted in the English countryside.


Aos Sidhe are fey, born in the fading lands of Tir na N'og within Ireland. They normally shun the outside world, as rife with ironwork as it has become, but a few brave Sidhe have ventured out of its limits to seek out tales of wonders and artifacts of power with which to impress their peers in Queen Mab's Court.

Kitsune


Kitsune hail from the mythical land of Yamato, sometimes called Japan by the ignorant gaijin (foreigners). They are sly shapeshifters and tricksters. A kitsune begins as a fox and cannot shift to human form until around 50-100 years of age. Kitsunes are granted additional tails only for long or exceptional service to Inari, the deity of rice, fertility, and foxes, and are said to favor foods like tofu, especially fried pockets (aburaage) and adzuki beans.


Vampires are not available as player characters due to their inability to attend classes during the daytime. They are small in numbers, mostly found in the Unterwald in central Europe, but some have been sighted in major cities throughout Europe and England and even in America.
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