Revision [145]

This is an old revision of Av2VRCharacters made by ConradWong on 2010-09-30 17:38:25.


AvatarsCampaign > AvatarsGameRules > Av2VRCharacters


All VR characters are familiar with the low level areas of settings in which they live. Your main character receives Knowledge: VR Game World (Avatars or Gloaming) to reflect this. However, it is not a given that they can operate vehicles of their time period; these must be taken as skills.

VR characters can advance much more quickly than main characters. You might find yourself able to afford a new VR character advance practically every session in which you play your VR character, whereas your main character might only receive enough XP to buy an advance after completing entire storyline arcs.

You should choose one of the following Arcane Backgrounds for your VR character. You can never change this later without starting over with a new VR character.


For all but Avatar Links, you may take the New Power and Increase Power Pool Edges as normal (once each per Rank). The Rapid Recharge Edge is gone. (30 minutes, or even 15, is an eternity in a movie-style campaign)

Avatar Links may take Promote Avatar, but no more than once per Rank. This grants your Avatar three Advances. Your Avatar can then purchase New Power and/or Increase Power Pool if you so desire.

For all VR characters, you (or your Avatar, for Avatar Links) may attempt to draw on your inner resources to gain extra power. You don't have to run out of power in order to do so. In these circumstances, roll Spirit against a target of 4. If successful, you gain 5 power points, but your target number increases by 1 for the next time. Each Raise grants an additional 5 power points. If you fail however, your power pool is automatically reset to 0 points, and if you Botch, you are Shaken and cannot try again for 2d4 rounds.

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