Revision [157]
This is an old revision of Av2SkillsDiscussion made by ConradWong on 2010-09-30 20:27:42.
Social Skills
Persuasion (Spirit)
- Use this skill when you want to improve another NPC's reaction to you. In a pinch you can also use this skill when you want to convincingly act like a different person.
- However, AIs normally do not pick up tone of voice and emotions well: you take -2 to Persuasion when attempting to use emotional manipulation on an AI-controlled robot or NPC.
- AIs are programmed to look for certain keywords and respond in a certain way. You can use Knowledge: AI or Knowledge: VR Game World (when dealing with in-game characters) to make cooperative skill rolls on Persuasion, or you may get lucky and just hit on the right keywords, gaining a role-play bonus.
Intimidate (Spirit)
- Use this skill when you want to make another NPC fearful, i.e. to bully them into some course of action or to drive them away from the scene.
- A successful Test of Wills will cause the target to be Shaken. Intimidate is opposed by Spirit.
- A show of Strength, Fighting or Shooting prowess, or brandishing an armed grenade will all give you significant bonuses to Intimidate even if you don't have the skill.
Taunt (Smarts)
- Use this skill when you want to insult another NPC, temporarily enraging them into attacking you and being more likely to make foolish mistakes.
- A successful Test of Wills will cause the target to be at -2 to their rolls and more than likely attacking you. Taunt is opposed by Smarts.
- If you want to try to goad them into doing something else to demonstrate they're not as weak as you think they are, this adds a penalty to your roll depending on how opposed they would be to this action under normal circumstances.
Streetwise (Spirit)
- Use this skill when you're listening at bars or other public areas for information, dealing with merchants, or trying to get information out of someone. Asking around to see if anyone knows where to find a certain artifact would be Streetwise.
- You can use Streetwise against someone to try to learn what makes them tick. This is opposed by their Persuasion.
- If successful, you gain a circumstance bonus to further social skill rolls against that person.
Investigative and Technological Skills
Notice (Smarts)
- This is a passive skill that will let you notice if something is happening at that very moment - it will not give you any advantage in discovering a hidden trapdoor or a stash of scrolls hidden behind that fallen bookcase. It reflects how well you pay attention to changes to your surroundings, i.e. faint vibrations in the earth that herald an avalanche up the mountainside.
Tracking (Smarts)
- In addition to tracking someone or something, you can also use this to minutely inspect your surroundings and discover hidden objects or clues.
- Familiarity with your surroundings will help immensely.
Computers
Lockpicking
Hacking
Repairs
Knowledge versus VR character Lore
Athletic Skills, Agility, Dodge and Parry
Climbing
Parry
Dodge
Agility Tests
Riding, Driving, Piloting, Sailing
Riding
Driving
Piloting
Sailing