Revision [97]

This is an old revision of Av2ModernCharacters made by ConradWong on 2010-09-29 18:30:34.


AvatarsCampaign > AvatarsGameRules > Av2ModernCharacters


All modern characters are familiar with the urban setting of the near future. They are able to operate modern vehicles, which have reasonably standardized controls. Nearly everyone speaks English, either as a first or second language.

You begin with N$500 ("New Dollars") for personal gear, and you may have access to additional equipment or vehicles through your job.


Skills below are either in addition to or replacing skills that appear in the Test Drive.

Vehicle Operation - driving modern vehicles and operating mounted weapons under combat conditions. Replaces Driving and Piloting.

Computers - replaces Investigation. You are adept at using search engines and intelligent agents to uncover clues in the net. You can also better direct AIs and robots to perform complex operations with better tolerance of unforeseen circumstances.
Hacking - disarm cybernetic security systems. This is discussed in more details in in Av2Hacking.
Knowledge - modern subjects include AIs, Bureaucracy, Cybernetics, Modern Law, or Weird Science. These can be used as cooperative rolls when dealing with the related subjects.
Tracking - in addition to following someone's tracks, you can find tiny clues and hidden objects or compartments.


Cyberdoc - requires d6 Repair and d8 Medicine. Reflects the specialized skills needed to install and fix cyberware, given access to appropriate equipment. You can jury rig a broken cybernetic device to get it back in working order. Success against a target of 4 causes it to be "jury rigged" (-2), each Raise reduces this penalty by 1 to a maximum of +0.

Cybernetics - an Arcane Background allowing you to install cybernetic devices. You begin with 20 power points and one power. You suffer from -1 Charisma due to negative reactions to your visible implants.

Cyborg - requires Cybernetics. Your body has been heavily re-engineered; choose one attribute and increase that die type by two, or increase two attributes by one apiece. You also gain +2 Toughness but an additional -1 to Charisma (-2 total). You become vulnerable to electrical damage (double damage).

More Human Than Human - requires Seasoned, Cybernetics. You negate all Charisma loss from now cleverly-disguised cybernetic implants (but you lose +2 Toughness if you had Cyborg); instead, you gain +1 Charisma due to cosmetic surgery perfecting your appearance.

Neural Jack - allows you to directly connect to computers. You receive +2 to Computers and Hacking while directly connected but you place yourself at greater risk; see Av2Hacking for more information. When connected to a vehicle, you can perform actions while driving at a -2 multi-action penalty. Does not require Cybernetics, does not reduce charisma.

Programmer - you gain +2 to Computers and Hacking rolls.

Wireless - requires Neural Jack. Allows you to attempt to connect to any computer or machine that is within range (10"), rather than requiring an actual cable. As with Neural Jack, you are at greater risk while directly connected. The signal can be jammed. Does not require Cybernetics, does not reduce charisma.


AI - Minor. Your character is an AI of some sort and may not understand humans very well. Any time you are asked a question that cannot be answered with a simple yes/no, or given an order that requires more than a single action to perform, you must roll Smarts to determine whether you understood it. Others may use their Computers skill to better phrase these, giving you a cooperative skill bonus.

Cyberpsycho - Major. Whether due to PTSD or badly tuned neural implants, any time you are in a stressful situation, you must make a Spirit roll. If you fail, you go psycho, attacking the nearest person with intent to kill. You can make a Spirit roll each round to recover but if you roll 1, you must wait 2d4 rounds before your next attempt to recover. While under the effect of Cyberpsycho, you gain the benefits of the Berserk Edge, but with the continued ability to use guns.


Your character will have some sort of job that offers access to equipment, vehicles, and/or contacts that will help you during the campaign, and provides you with additional information. This is a free Edge.

Examples include:

Police Officer - requires d6 Strength, d6 Shooting, and d4 Knowledge: Law. You have access to police vehicles and weapons while on duty, but special weapons and heavy vehicles require authorization. Criminals will be more reluctant to deal with you if they are aware of your occupation (-2 to Streetwise rolls).

Corporate Agent

Small Business Owner


TODO(lynx): finish this up!

Your character will have a character with one of the VR worlds. You receive a free Knowledge: VR Game World pertinent to the game world you chose, either Avatars (the Diadem) or Dantech (the Gloaming).

If you choose not to create a VR character, you may substitute any Edge you want, but you will have no familiarity with either VR game world.
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